![]() ![]() Animal Grower: Doesn't seem to work at all. Chickens refuse seeds from the feeder and complain about hunger Sheep at least breed but still require way more food than they should. The feeder is constantly pumping them full, hearts are flying but there hasn't been a single baby born. Next to the helmet slot are the Redstone controls it can be set to "Always Active" (regardless of Redstone input), "Active on Redstone Signal" or "Active without Redstone Signal." Lastly, in the bottom-left of the GUI is a guide to the GUI hovering over one of the colored squares will highlight the GUI component of the same color and give its name (such as "Energy" for the energy tank, or "Energy Items" for the two slots next to it). Animal Feeder: Pigs, Cows and Horses are bottomless black holes. Underneath that, the player's armor (and off-hand) can be accessed. For machines that use energy, on the right there are four slots for upgrades (mainly for upgrades added by Tesla Core Lib). For energy consumers, there is a "work energy buffer" above the tank, showing where the machine is during the current process, how much energy it needs and the amount of energy it will use per tick. a very similar way to the Industrial Foregoings in-game Biomes O Plenty is a. To the right are two slots the top slot can be used to put energy into the machine through a battery, and the bottom can be used to remove energy. Note like chickens, ducks can not repoduce for 20 minutes after breeding. If it's a machine that uses energy, the left side of the GUI will contain a "tank" of stored energy, which will show the amount of Tesla in the machine if hovered over. ![]() The left edge contains a "J" button, which when clicked will display the items that can be created by the machine in Just Enough Items. The design is a bit Industrial Foregoing is a mod that adds many machines to. ![]() The GUIs of Industrial Foregoing's machines are all organized similarly. So i made a Cow crusher and i have been breeding them for a full day now. ![]()
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